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< General 2.0 ~ Cyber-Dungeon Roguelike |
Quell
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Posted: Sun Sep 13, 2009 1:02 pm |
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Silicon CreaturePosts: 52Location: California, USAJoined: Tue Jan 15, 2008 1:45 am
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Last edited by Quell on Mon Sep 21, 2009 11:55 pm, edited 5 times in total.
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Cower
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Posted: Sun Sep 13, 2009 4:36 pm |
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Advanced SafeguardPosts: 238Location: Russia. Saint-PetersburgJoined: Wed May 31, 2006 9:55 am
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_________________ "Dear god. Silicon Creatures are the offspring of spam. No wonder Killy is trying to kill them" © ShakKen |
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Constantin
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Posted: Sun Sep 13, 2009 6:20 pm |
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Advanced SafeguardPosts: 227Location: GermanyJoined: Mon Mar 23, 2009 5:26 am
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I don´t understand, but it sounds interesting enough.
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Luciola
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Posted: Sun Sep 13, 2009 6:36 pm |
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Advanced SafeguardPosts: 254Location: the 2,861st DimensionJoined: Sun Sep 06, 2009 12:35 am
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This sounds awesome! Will it be up for download in the near future?
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Quell
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Posted: Mon Sep 14, 2009 10:12 pm |
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Silicon CreaturePosts: 52Location: California, USAJoined: Tue Jan 15, 2008 1:45 am
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Quell
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Posted: Thu Sep 17, 2009 6:00 am |
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Silicon CreaturePosts: 52Location: California, USAJoined: Tue Jan 15, 2008 1:45 am
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Update: Making slow and steady progress. Movement and barebones turn-based system implemented as well as basic combat.
First post updated with progress screenshot.
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Luciola
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Posted: Thu Sep 17, 2009 6:05 am |
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Advanced SafeguardPosts: 254Location: the 2,861st DimensionJoined: Sun Sep 06, 2009 12:35 am
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Romanga
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Posted: Fri Feb 12, 2010 1:08 am |
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BuilderPosts: 42Joined: Wed Feb 10, 2010 12:24 am
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Cool!!
Tried the game, pretty lame but funny in a way...
Maybe you should with that turn-by-turn combat dinamic, i can see it in my mind xDDD
And divid attacks by two types: Phisical and Electronical !
Like the GBE, it would be electronical, and the Gun from Domochevsky would be phisical, no ? bad idea??
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baybal
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Posted: Mon Mar 01, 2010 8:58 am |
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HumanPosts: 6Joined: Sun Mar 22, 2009 4:49 pm
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google warp rogue
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